5 fatos fáceis sobre 33 Immortals Gameplay Descrito
5 fatos fáceis sobre 33 Immortals Gameplay Descrito
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Your mortal life has been judged sinful, and your soul’s fate is to be punished for all eternity – but an uprising is brewing among the damned! Press on as a renegade in the immortal rebellion against God’s final judgment, and fight for your eternal life. Pick-up and raid
, the “cozy management game about dying” that went on to sell millions since 2020. If you follow the studio’s history though, you’ll see it jumping between multiple genres over the years, and its latest project, 33 Immortals
Despite having an impressive world that encourages cooperation, massive wars against the afterlife’s forces, and a good God-killing hook for an exciting gameplay loop, there are some missing aspects that I can attribute solely to this being an early access release.
has a hub world, The Dark Woods, that players return to after each loop. This is where you’re able to apply upgrades, equip new weapons, alter your appearance and get some training in.
Each of these weapons have a primary and secondary attack that rely on you inflicting damage on enemies to build up their respective gauges.
A unique boss duo awaits at the end of Purgatory too, while the upcoming dungeon set in heaven should deliver the final fight against God for those who are worthy.
If you combine elements from all that into one game, you will get something like what Thunder Lotus has cooked up with 33 Immortals.
As the name probably already gave it away, dozens enter a single session, all hoping for the best drops and team-mates that might have their back when the going gets tough.
And while I really like the game’s massive scale and the forced cooperation, there are moments where it feels like pure luck whether you get a well-organized squad or a chaotic free-for-all. More ways to communicate, a tighter movement system, and tweaks to balance the power curve would go a long way in refining the experience.
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It may be the same developer, but this isn’t the soothing afterlife of Spiritfarer anymore. 33 Immortals
Meanwhile, dying means becoming a pinprick of light that another player can find and revive before a timer runs out. Coming back into the fight is always a good time. However, returning like this cuts down the health bar by quite a margin. Dying in this reduced state means it’s a trip straight back to the Dark Woods.
and shifts the focus from individual mastery to coordinated survival. Victory isn’t just about how well you fight, but how well you fight together.
Mass multiplayer dungeon diving being its primary strength can 33 Immortals Gameplay also be a pitfall if not enough players end up being available to sustain it in a few months’ time. Game Pass is a valuable launch platform in this regard, but not having a Steam version may hurt the game more than a little.
S to reach even more players.